Speed scrabble

Lisa Blohm blohmlisa@…o.se
Mån. 10 november 2003 22.01.04 +0100


Hej,
tipsad av Mårten apropå blixtscrabble, kunde jag inte låta bli att leta efter reglerna till Speed Scrabble, som det - något dubbeltydigt om man är på det humöret - heter på engelska. National Scrabble Association i USA har tydligen sådana tävlingar, som tydligen har blivit rätt populära. Även jag, som ofta gillar att spela snabbt, tycker väl att fem minuter total betänketid är i häftigaste laget (fast då slipper man å andra sidan skriva ned poängen själv). Men dessa regler på en av turneringarna kanske ändå kan vara något att låta sig inspireras av?
Lisa
 
1. (handlar bara om spelsystem och anmälningsavgift)
 
2. SCORING: Once pairings are made, groups of 4 players, 2 matches set-up 
with 2 players and 2 scorekeepers.  During play, players do not record their 
own score.  Scores are announced by the player, and recorded by the 
designated scorekeeper.  Each scorekeeper records the word and scores for 
ONE PLAYER.  Once a play is made and a score is announced, the scorekeeper 
records the score and checks for accuracy.  The scorekeeper denotes a check 
mark next to the written play to designate the play has been deemed 
accurate.  NOTE: It is not always feasible to check each play immediately.  
As a result, it is acceptable to check accuracy later or after a game.  This 
is why the announced score and word MUST be recorded so scoring can be 
checked easily and efficiently.  Checking off when you check the score (and 
only when  you rescore)  plays will save time later so as not to recount 
every play at the end of the match.  Players switch roles for game 2 as 
their scorekeepers now play.

3. STARTING GAME: Players decide who goes first using standard scrabble 
rules.  Both players draw 7 tiles and place the face down in front of them.  
Once both players have 7 tiles in front of them, tiles are flipped over and 
clocks are started upon Player #1 looking at any of his/her  tile.

4. PROTOCOL: Once a player makes a play, s/he must announce the score PRIOR 
to hitting the clock.  S/he can not hit the clock until the score has been 
counted and announced.

5. DRAWING TILES: A player may draw their tiles after their play has been 
announced and their clock has been hit.

6. PASSING TILES: A player passing tiles for their turn must remove the 
tiles from their rack and announce how many tiles they will be exchanging 
prior to hitting their clock.

7. TURNS: A turn cannot end until a previous turn has ended.  A play is 
defined as being ended when a score has been announced and a clock has been 
hit OR an exchange of tiles has been fully made.  For example, if you trade 
5 tiles, and while you are drawing your tiles, your opponent passes his/her 
turn, you must finish drawing your tiles before you can pass your turn.

8. CHALLENGES/HOLDS:  Nothing can stop a player from drawing their tiles.  
Once a play is made, a player may challenge or hold a play.  If a player 
challenges another prior to drawing tiles, that player does not draw their 
tiles.  However, if the player is deciding whether or not to challenge, they 
may be do so prior to a player removing a tile from the bag by designating 
CHALLENGE or HOLD.  In the case of hold, the player may still draw tiles, 
but must keep those tiles on a separate section of their rack.  The clock 
continues.  If the hold becomes a challenge, the clock is neutralized, the 
play is looked up, and standard challenge rules apply.  During Challenges, 
the racks of each player are covered.  A hand or paper will suffice.

9. TIME PENALTIES:  Every second a player is over the clock results in a 1 
point penalty.  A player can lose no greater than 300 points.  The maximum 
spread per game is 250 points.  A game is automatically over if a player 
goes over time by 6 minutes.

10. Three consecutive zero scoring turns ends a game as per standard 
Scrabble tournament rules.
 

Höstrusk och grå moln - köp en resa till solen på Yahoo! Resor
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